LM ADD SHADED LIGHT MAP OBJECT
This command adds a DarkBasic object to be light mapped but assumes that a shader will be drawing the object rather than the fixed function pipeline.
object does not have a shader use LM Add Light Map Object instead.
This command does not need any parameters.
LM Add Shaded Light Map Object Object Number, Light Map Stage
As such you can specify which stage you want the lightmap to be placed and the other stages will not be touched. If the light map stage does not exist and attempt will be made to create it. The blend modes are not changed in the light map stage since it is assumed that a shader will take control of drawing the object, and it will not display correctly without a shader applied that takes the lightmap into account.